In development · early access soon

One button.
Every platform.

Cookhaus builds your Unreal Engine game for Windows, Mac, Linux, Steam Deck, mobile and consoles at the same time, then ships it to the stores. All from a button in the editor.

  • No Git or Perforce needed
  • Bought packs included
  • MCP server for AI
COOKHAUS#0284

LANTERN HILL v0.4.1

Windows

SHIPPING

COMPILE
OK
COOK
3,543 / 3,543
PACKAGE
OK

Ready in 8 min

Order up

Ready
COOKHAUS#0285

LANTERN HILL v0.4.1

Linux

SHIPPING

COMPILE
OK
COOK
3,543 / 3,543
PACKAGE
OK

Ready in 8 min

Order up

Ready
COOKHAUS#0286

LANTERN HILL v0.4.1

Mac

SHIPPING

COMPILE
OK
COOK
2,551 / 3,543
PACKAGE
··

About 3 min left

Cooking

COOKHAUS#0287

LANTERN HILL v0.4.1

Steam Deck

PROTON

COMPILE
OK
COOK
3,543 / 3,543
PACKAGE
OK

Plays the Windows build

Order up

Ready
COOKHAUS#0288

LANTERN HILL v0.4.1

PS5

YOUR SDK

COMPILE
··
COOK
0 / 3,543
PACKAGE
··

Kept private to you

Queued

Serves toSteamEpic Games Storeitch.ioGOGMicrosoft StoreApp StoreGoogle Play

Order. Cook. Serve.

The way a busy kitchen works a ticket rail: every platform is an order, and they all cook at once.

  1. 01

    Order

    Press Build in Unreal. Save your targets once as a preset, and every click after that cooks the whole set. Only files that changed leave your machine.

  2. 02

    Cook

    Every platform cooks at the same time, not one after another. Cookhaus remembers your shaders between builds, so a small change gets a fast build, not a full rebuild.

  3. 03

    Serve

    Download it, send testers a link, or release straight to the stores in one click. Console builds go to the console maker for certification.

Inside Unreal

Watch every target cook.

A panel docks right in the editor with one row per platform. When a row is done it gets its buttons: Download, Copy link, Release, Send to dev kit.

When something breaks, you get the exact asset, plugin or setting, with a click to open it. No digging through ten thousand lines of log.

CookhausLantern Hill · Shipping · v0.4.1
  • WindowsDoneDownloadRelease ▾
  • LinuxDoneDownloadRelease ▾
  • MacCooking 2,551 / 3,543
  • Android1 errorRetry
  • PS5Queued

Android · Shader failed to compile

/Game/Props/Decals/M_Decals uses a texture sampler count the Vulkan mobile target doesn't allow.

Open assetShow the fix

The whole menu.

Pick any mix. They all build side by side from the same click.

Console builds need you to be an approved developer with Sony, Microsoft or Nintendo. Your console SDK is kept private to your builds, or stays in your own AWS account.

MCP server

Your AI can run the kitchen too.

Cookhaus speaks MCP, so an AI agent making your game can build it, read the errors, fix them and build again on its own. Errors come back as data it can act on, not a wall of log text.

A spending cap you set keeps an agent's build loop from running up the bill.

Example

› cookhaus.build({ targets: ["windows", "android"] })

build 0291 · 2 targets · queued

› cookhaus.status("0291")

windows ready 7:52

android failed 1 error

› cookhaus.errors("0291")

kind: "shader"

asset: "/Game/Props/Decals/M_Decals"

why: "too many texture samplers for Vulkan mobile"

› cookhaus.build({ targets: ["android"] })

Pay for the cooking.
Not the cooks.

Every plan: unlimited people and games, every store, the MCP server and API, and a spending cap. Planned launch pricing.

Indie
Solo developers and small teams.

$50/mo

$40/mo billed yearly

  • 300 build minutes
  • 250 GB storage
  • 1 TB of tester downloads
  • 4 builds at once
  • Consoles $25/mo per family
$0.20 per extra minute · $0.05 per extra GB
Studio
Bigger teams, consoles, heavy AI-agent use.

$200/mo

$160/mo billed yearly

  • 1,000 build minutes
  • 1 TB storage
  • 5 TB of tester downloads
  • 10 builds at once
  • All consoles included
  • Goes first when it's busy
$0.15 per extra minute · $0.04 per extra GB
Your Cloud
Builds run in your AWS account.

$150/mo

Plus your own AWS bill

  • Unlimited build minutes
  • Your own storage
  • Your SDKs stay in your account
  • Use your AWS credits
The same Cookhaus, on your own AWS
Enterprise
When you need it all in writing.

Let's talk

  • Your builds never wait in line
  • Single sign-on
  • Uptime guarantee
  • Invoicing
  • Help with console paperwork
Custom pricing

Free 14-day trial · 120 build minutes · card required

Questions from the line.

Order up.

Early access opens to a small group of Unreal developers first. Tell us what you're building.

Get early access